+1 Lift Rock for Treasure luck zones
The map is a chain of treasure zones, each with a clover luck banner and a giant progress bar. This page documents every threshold that was observable — and the honest limits (the game never displays zone names, and chest contents were never shown).
Thresholds observed 2026-09-27 · extended publisher table read 2026-10-28The zone chain (observed thresholds)
- x1 Luck (0/100) — the spawn/home grass area. First pool: mostly Common items.
- x2 Luck (0/500) — the dark-green underground room. Pool: Rock, Coal, Gem Coin, Bone, Skull, Mushroom, Iron Bar, Gem, Brass Bell, Binoculars.
- 0/5K bar (x5 family) — observed filling 4.81K/5K shortly after the x2 zone.
- x10 Luck (0/100K) — blue-metal zone. Pool adds Rare items: Anvil, Dagger, TNT, Bomb, Quartz.
- x20 Luck (0/2.5M) — red/magenta zones. Bar observed at 916.73K/2.5M. Pool adds Epic and Legendary: Brass Compass, Porcelain Vase, Amethyst, Emerald, Ring, Gold Star, Clover.
- Next bar (0/20M-scale) — observed beyond x20; its luck multiplier label was not readable in any frame.
Source: frame-read from gameplay footage captured 2026-09-27 (two runs, desktop and mobile); thresholds re-checked against that footage 2026-10-03. The game has shipped updates since (an “[UPD]” build was live per the Roblox API on 2026-10-03), so the chain may have grown past what was filmed.
The full reported chain through x300
A 2026-10-17 AllThingsHow guide now supplies the deeper thresholds missing from our footage. Treat this as a dated publisher table, not a new frame capture:
| Luck zone | Strength to lift | Evidence |
|---|---|---|
| x1 | 100 | Matches footage |
| x2 | 500 | Matches footage |
| x5 | 5K | Matches footage |
| x10 | 100K | Matches footage |
| x20 | 2M | Conflicts with 2.5M footage read |
| x30 | 10M | Publisher-reported |
| x50 | 100M | Publisher-reported |
| x75 | 500M | Publisher-reported |
| x100 | 3B | Publisher-reported |
| x125 | 15B | Publisher-reported |
| x150 | 75B | Publisher-reported |
| x200 | 250B | Publisher-reported |
| x300 | 3T | Publisher-reported deepest zone |
Source: AllThingsHow, published 2026-10-17, read 2026-10-28. The publisher says lifting fills the bar gradually and that each player’s progress displays separately when several players lift one rock. That supports personal progress bars, but does not explain away the older ambiguous frame. At x20, the direct 2.5M read and publisher 2M value are both retained; use the requirement shown in your own server.
What changes per zone
| Zone | Floor palette | Treasure pool | Chests |
|---|---|---|---|
| x1 (spawn) | green lawn | Common starter pool | 3 |
| x2 room | dark green | Common + low Uncommon | 4 |
| blue-metal | blue metal | + Rare items | 4 |
| red | red brick | + Epic, Legendary | 4–5 |
| magenta (x20) | magenta | Epic + Legendary focus | 5 |
Source: zone palettes, pools and chest counters as observed in the 2026-09-27 footage; re-checked 2026-10-03.
Zone names are never displayed in-game — banners show only “xN Luck”. This site refuses to invent names; zones are identified by multiplier and palette, exactly as the game identifies them. The palette matters practically: once you learn that the red-brick floors produce Epic drops like Ancient Key and Emerald, and the magenta x20 floor produces Legendary Clover, the map itself becomes your rarity guide.
Reading the progress bars
Each zone entrance has a giant horizontal bar with a fraction. Our desktop run read 916.73K/2.5M at x20 while other bars sat near zero, so the footage alone could not distinguish a server-wide fill from a personal bar that resets on rebirth. The newer AllThingsHow guide says that multiple players can lift the same rock and that each player’s progress displays separately. That supports personal progress bars and explains why lifting gradually fills the requirement, but it remains attributed evidence rather than a fresh frame read. Zone entry worked regardless of the displayed fraction in our footage.
Chests
Each zone has a red chest counter (3, 4 or 5 slots observed; 3/3 and 4/4 completions seen). Chests are collectibles scattered around the zone floor — usually tucked against walls and props rather than in the open, so sweep the perimeter. Chest contents were never shown in the observed footage — no honest loot table can exist yet, whatever other sites claim. Treat a completed counter as its own reward loop and clear each new zone's chests as you arrive, because the counter is per-zone.
Mythic and Secret spawns
Two timed tickers run in the top banner: “Mythic spawns in: 05:44” and “Secret spawns in: 15:xx”. Cadences observed once each (~5 minutes and ~15 minutes). What spawns, and where, was not captured on film. Practical read: when the Mythic timer fires while you are standing in a high-multiplier zone, immediately sweep for specially labeled treasures — higher zones produce higher tiers of whatever the event drops, per the observed zone-pool pattern. The 15-minute Secret cadence lines up with roughly three Mythic cycles, so a long session covers both.
Planning a zone run
- Check your multiplier stack first. A gym power platform (x2–x100) plus a high-tier arm multiplies every lift — the observed run hit +250-per-lift floats on the x5 platform with strong arms equipped.
- Push the next threshold, then loot. Lifting both raises your Strength and breaks rocks; the zone pool refreshes your treasure quality the moment you step across.
- Sell when full, then return. The backpack holds 4→5 treasures (capacity upgrade observed at $500K + 49 gems); the green Sell stall at spawn converts a haul instantly — one observed sale read “Sold 5 items for $1.13M!”.
- Re-equip after every haul with the inventory's green “Place Best Luck” button so your best +% loadout is always on.
- Deep content exists beyond x20. The publisher table above runs through x300 / 3T. Treat the next reported requirement as a target, not an invitation to skip arms, auras or rebirth multipliers; lifting still fills the bar gradually even when your Strength is close.
What “luck” actually does (observed)
Higher zones visibly hold better treasure pools — Common rooms early, Epic/Legendary zones late — and the multiplier family is named “Luck”, so the banner multiplier describes the zone's treasure quality. The exact luck formula is not observable from footage; this page states the correlation, not mechanics. Plan your grind: platform gates multiply lifts, the value table prices your hauls, and the tier list decides what's worth keeping.
Base pedestals: the other luck multiplier
The 2026-10-17 publisher guide also documents a player base with display pedestals. A treasure placed on a pedestal adds its own luck percentage and the bonuses stack, so a high-roll Ring or Clover can be worth more as a display item than as an immediate sale. Base upgrades add slots: the guide reports ten at Level 10 and a second pedestal floor at Level 12.
Its examples — Ring +104%, total luck +312% and +746% — are run-specific illustrations, not guaranteed rolls for every item. The practical decision is unchanged: compare the item’s pedestal percentage with its sale value before cashing out. Our direct inventory footage shows the “Place Best Luck” action, while these base-level details come from AllThingsHow rather than a new independent capture.
Frequently asked questions
What are the luck zone thresholds?
Direct footage reads x1/100, x2/500, x5-family/5K, x10/100K and x20/2.5M. AllThingsHow’s 2026-10-17 table reports x20/2M and continues x30/10M → x50/100M → x75/500M → x100/3B → x125/15B → x150/75B → x200/250B → x300/3T. The x20 conflict is shown above with both dates.
What does luck actually do?
Higher zones visibly hold better treasure pools — Common rooms early, Epic and Legendary zones late — and the banners are labeled in the “Luck” multiplier family. The exact formula is not observable from footage; the zone-quality correlation is what was directly seen. Publisher-reported base pedestals add stackable item luck on top.
Are the progress bars personal or server-wide?
The original footage was ambiguous. AllThingsHow says each player’s progress displays separately when several players lift one rock, supporting personal bars; the page keeps that claim attributed rather than presenting it as our own new capture.
What do the zone chests contain?
Contents were never displayed in the observed recording. Counters (3, 4 or 5 per zone) and completions (3/3, 4/4) were seen, so clear them as you arrive — but no honest loot table exists yet, whatever other pages claim.
Name check: this guide covers the Roblox game +1 Lift Rock for Treasure by ErEr Games (place 102555956950143) — not “+1 Loot To Forge”, “Build A Boat for Treasure!”, “Rock Fruit”, “Lift Legends Simulator”, or real-world lifting stones.